1st group:
1. "Types of Operating systems"
2. "Types of Networking and topology"
3. "IT trends and its future"
4. "Electronic communication" (voice call; e-mail, text messaging ....)
5. "Embedded systems" (microcontroller ...)
6. "Information Security" (cyber crime, hacker....)
2nd group
1. "Automation in our life" (manufacturing process...)
2. "Communication devices" (Reading U4.2/ Video U4...)
3. "IT in health" (devices; service...)
4. "Security" (anti-vrus software....)
5. "IT in education" (distant learning; e-learning; e-library.... )
6. "Robotics"
6. "Robotics"
3d group
1. "Social networking" (e-commerce; advertisement...)
2. "Computer science" (Engineering; Types of computers...)
3. "Big data" (data processing; data organization...)
4. "Web browsing" (website structure...)
5. "Internet of Things"
6. "It consumerization"
- Consumerization is the specific
impact that consumer-originated technologies can have on enterprises.
It reflects how enterprises will be affected by, and can take advantage
of, new technologies and models that originate and develop in the
consumer space, rather than in the enterprise IT sector. Consumerization
is not a strategy or something to be “adopted.” Consumerization can be
embraced and it must be dealt with, but it cannot be stopped.
- IT consumerization is the blending of personal and business use of technology devices and applications. In today's enterprise, the consumerization
of IT is being pushed by a younger, more mobile workforce, who grew up
with the Internet and are less inclined to draw a line between corporate
and personal technology.
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